Rhythm-action games have fallen out of favour in recent years, which is heartbreaking for a connoisseur of plastic instruments such as myself. It’s a physically cathartic experience that rarely gets emulated anymore these days, not unless you’re Clone Hero at least, and the time/money sink spent usually isn’t worth the effort for a worldwide market. Still, in the wake of accessible rhythm-action games being able to be played on a normal controller, it’s only fair that other franchises try to join in, like TAIKO NO TATSUJIN: THE DRUM MASTER for example.
Taiko no Tatsujin is a rhythm game based on drums. Originally, it has two types of notes that run horizontally from right to left: the red notes represent the center of the drum (a Don) and the light blue notes, a beat on the outside (a Ka). Of course when you don't have a drum, each hit is replaced by a different button on your joystick. In addition, there are other types of special notes such as yellow zones, where you have to roll as quickly as possible.
As you may imagine from a rhythm action game, the graphics are not really going to set the world on fire, but they do have a quirky charm all of their own. Don-Chan looks great as the host, and as we go through the song, depending on how we perform, he gets more and more animated as we get a higher score. There are also many, many backing dancers to have a look at as well, and these add a huge amount of visual flourish to what is, at heart, a fairly simple game screen.
Most of it comes down to the difficulty with playing the game on an Xbox controller. This is the sacrifice you make when you favour wireless controllers, and that’s input delay controlling just how well you’re going to be able to play. Calibration can only do so much to save face, and the wildly varying timing when it comes to different tempos in songs can either be a blessing or a burden. It’s weirdly easier to hit all “GOOD” notes in a song like xi’s “Freedom Dive” than it is to hit all “GOOD” notes in “Homura”.
In short, it is a title that does its job, which is to bring Taiko no Tatsujin to a new audience. The bet of having launched it through GamePass is even more successful and the platform will continue to grow when the first songs are enabled by DLC that do not yet exist.
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